Three's Company Blog

Posts tagged with 'Interactivity'

Merry Christmas and A Happy New Year

Three's Company wish you all a very Merry Christmas. None of us are in London over the Holidays, Yaz is in Edinburgh, Tom's in Denton and I'm in Chapel (just near Buxton). But work will begin anew in 2009.

The next year looks set to be a very exciting one for Three's Company. 2009 is going to be the year of inter-reactivity. The company will be exploring and developing the ideas used in Auditorium and A Live Transmisson of 'Adventure Time', with the plan for a spectacular new interactive show in Edinburgh in the early stgaes.

So have a great Xmas, and come back to the website in the new year to find out more about 3C's exciting new plans.
Three's Company at Christmas (Michael Grady-Hall, Tom Crawshaw, and Yaz Al-Shaater

Labels: , , , ,

# Permalink

0 comments (click to view or add)

« Three's Company Home | « Blog Home

The Auditorium is now closed.

So that's the end of another Edinburgh Fringe. And what a great one it was too. I'm so sorry that I couldn't have been up there for longer because I know everyone had such a brilliant time.

Congratulations to David, Will, Kate, Amr, Ben, Kayleigh, Ceili, John and Jo. And of course to Tom and Yaz for another Edinburgh success.

Thanks to everyone who came to see the show, and you guys that didn't... well...

I'm sure this is not the end for Auditorium, keep you're eyes on the website for more exciting interactive theatre experimentation!

Labels: , , , ,

# Permalink

0 comments (click to view or add)

« Three's Company Home | « Blog Home

Interactivity & 'Auditorium'

This is the first in a series of blog posts about interactivity and the theory behind Auditorium.

What do we mean when we claim to be the first fully interactive farce? Well of course it all comes down to your definition of interactivity - and whether you can quantify the level of interaction in a piece. We're trying to avoid what I call the four pitfalls of interactivity, based on the work I've seen and studied over the last few years.

For us, the challenge we set ourselves was to create a consistent narrative with a decent story arc and compelling development whilst still allowing the audience to truly affect the show. Moreover, we wanted to do this without ever stepping out of character or breaking the illusion, and without limiting the audience to the constraints of finite 'multiple choice' theatre.

There's a lot of theatre out there where you can interact with the characters - 'immersive' or 'site specific' theatre, and works by the likes of dreamthinkspeak or Punchdrunk. In these works your individual 'narrative' (eg experience) might be interactive, but the story of the piece is largely untouched by your actions. There's also increasing amounts of theatre where you can interact with the narrative - works inspired by the 'choose your own adventure' series, works where you can vote for an ending, even arguably impro shows. But in these cases you only deal with out of character performers, narrators, or technology, and not the characters themselves.

Perhaps what makes Auditorium different is that we're trying to make a piece where you can interact with both the characters and the story – so you can play the story rather than just watch the play.

If you've any thoughts on these ideas, or seen the play and wish to comment on whether we've achieved this, please tell us your thoughts in the comments below. We'll be writing soon about our 'Four Pitfalls' of interactivity, and about some of the ways that audiences have reacted to this convention.

This is the first in a series of blog posts about interactivity and the theory behind Auditorium.

Labels: , , , ,

# Permalink

0 comments (click to view or add)

« Three's Company Home | « Blog Home